![]() ![]() In the case of GitHub it should look like: /.git Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Open a command prompt (CMD, Powershell, Terminal, etc). The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. ![]() When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The most convenient way to do this is via GitHub or another source control hub. When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. minecraft\logs.Ĭurse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Mojang Launcher: When using the Mojang launcher debug.log is found in. log is added the log will appear with the. Windows hides file extensions by default so the installer may appear without the. This log will be called either installer.log or named the same as the installer but with. Post your installer log, found in the same place you ran the installer Please post logs using one of the following sites (Thank you Lumber Wizard for the list):ĭo NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. I just need all the different ways of doing this without multiple structure blocks because remember this is going to be a mod that spawns structures and that wouldn't work right ![]() I am running a Spigot Server with WorldEdit in order for me and my friends to make structures, I then import the NBT files we make using structure blocks into the mod. is there a way to modify how the server handles structure blocks and get rid of the limit? MCEdit doesn't work it just crashes when I try to load the world I don't want a bunch of people saying "Don't Use MCreator" because I am simply going to ignore you and keep using it because I am so bad with coding and I have tried for years to understand what I'm doing!Īnyway, structure blocks are out of the picture unless someone can help me override their limits My friends and I are using MCreator to make some simple structures that spawn into the game but we are limited to structures the size of 32x32x32 since structure blocks can't save more than that Put in the 'do' of the 4 if statements 'place your Placer blocks at at x + structure size, x - structure size, z + structure size and z - structure size'.Alright guys, I have a problem. ![]() Then make 4 If statements detecting if the blocks at x + structure size, x - structure size, z + structure size and z - structure size are air (Or the ground block if you bury your placer in the ground) (Make your structures beforehand and make them a set size (e.g. Set the 'Structures per 1,000,000 chunks' to 1,000,000Īlso make sure your structure is on Ground mode and it is set to your dimension biome. In the resources tab in MCreator, click Structures/Import structure from Minecraft. Make a new world and make a structure using Structure Blocks. Make a dimension with generation type Nether. (This method is a little buggy and may look weird.) OK i did infinite generation in my mod so this is how it works: ![]()
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